Write More Robust and Maintainable Android Apps with Kotlin "Peter Sommerhoff takes a practical approach to teaching Kotlin by providing a larger set of code listings that demonstrate language features and by guiding readers through the development of two Android apps step by step. . . . Peter finds a good balance between what is essential and what can be left to readers, so this book is an efficient yet comprehensible source for starting programming with Kotlin." -Bernhard Rumpe, Professor of Software Engineering, RWTH Aachen University The Kotlin language brings state-of-the-art programming techniques and constructs to Android development. Kotlin for Android App Development will help you rapidly understand Kotlin's principles and techniques, apply Kotlin in production app development, integrate Kotlin with existing Java code, and plan a migration to Kotlin, if you choose. If you have at least basic programming experience (with any language), Peter Sommerhoff's well-crafted overview and examples will help you get quickly up-to-speed with the Kotlin language, its constructs, and its advanced functional and object-oriented capabilities. Once you've mastered these foundations, Sommerhoff walks you through two complete app development projects, introducing best practices and emerging patterns for writing code that's robust, concise, readable, and highly performant. Understand Kotlin's goals, principles, advantages, design, and constructs Take full advantage of functional programming in the Kotlin environment Write more concise and reusable code using Kotlin's object-oriented features Interoperate with existing Java code, and plan a migration to Kotlin Use coroutines to efficiently handle concurrency Capture data via third-party APIs, map it to internal data representations, and present it to users Master best practices for architecting Kotlin Android apps Improve productivity and readability by creating simple domain-specific languages in Kotlin Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
This book is a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIMP, Audacity and Inkscape. These are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector and waves (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why it is important. What You Will Learn - What are the primary genres of new media content production - What new media assets Android Studio supports - What are the concepts behind new media content production - How to Install and use GIMP, Inkscape, and Audacity software - How to integrate that software with Android Studio, fast becoming the most popular IDE for Android apps design and development Audience Primary audience includes Android developers, especially game designers/developers and others who need access to multimedia elements. Secondary: multimedia producers, RIA developers, game designers, UI designers, and teachers.
Thoroughly updated to cover the latest technologies, including mobile multimedia, this full-color resource prepares you for a successful multimedia career by teachingyou the fundamental concepts and required skills. Multimedia: Making It Work, Ninth Edition explains how to integrate text, images, sound, animation, and video into compelling projects. Multimedia project planning, costs, design, production, talent acquisition, testing, and delivery are also discussed. Chapter-ending quizzes reinforce key concepts and hands-on lab projects allow you to apply your new skills. Learn how to: Master the essential elements of multimedia, including text, images, sound, animation, and video Incorporate bitmap, vector, and 3-D images Record and edit digital audio and use MIDI Create computer-generated animations Shoot and edit digital video Select the best hardware, software, and authoring tools for your project Determine the scope and cost of a multimedia projectn Design, produce, and test your project Acquire the best content and talent for your budget Design dynamic Web content Create apps for mobile devices, including tablets, readers, and smartphones Deliver multimedia over the Internet, in an app store, and on CD-ROM and DVD Each chapter includes: Learning objectives Full-color illustrations and screenshots Helpful notes, tips, and warnings Chapter summaries and key term lists End-of-chapter quizzes and lab projects This book is intended for students enrolled in an instructor-led course and does not provide correct answers for the end-of-chapter quizzes or access to the instructor's resource materials. If you are an instructor, please contact your McGraw-Hill Education sales representative for details.
If you plan to develop iOS applications in a corporate setting&#8212;for internal consumption or for sale to end users&#8212;you need to read this book. Veteran developer James Turner shares best practices and lessons learned from his recent on-the-ground experience planning, building, and shipping an iOS application in an enterprise environment. With lots of examples and solid advice, you&#8217;ll learn how to use Xcode, Objective-C, and other Apple development tools within the confines of enterprise software methodologies. Don&#8217;t be deterred by Apple&#8217;s development philosophy. If you&#8217;re familiar with Xcode, this guide will help you build and launch enterprise iOS apps successfully. * Get Xcode&#8217;s single-developer model to work in a concurrent development environment * Integrate Xcode builds into tools such as Ant and Hudson * Use open source libraries to connect iOS with SOAP and other backend services * Set up a framework to test iOS apps for code coverage and CCN metrics * Manage the legal, marketing, and production issues involved when interacting with iTunes Connect * Meet iTunes&#8217; requirements for provisioning and distributing your app * Provide long-term support by sidestepping Apple&#8217;s distribution limitations
Complete, Unabridged Guide to Android (operating system). Get the information you need--fast! This comprehensive guide offers a thorough view of key knowledge and detailed insight. It's all you need. Here's part of the content - you would like to know it all? Delve into this book today!..... : Developers write primarily in a customized version of Java, and apps can be downloaded from online stores such as Google Play (formerly Android Market), the app store run by Google, or third-party sites. ... Android consists of a kernel based on the Linux kernel 2. 6 and Linux Kernel 3. x (Android 4. 0 onwards), with middleware, libraries and APIs written in C and application software running on an application framework which includes Java-compatible libraries based on Apache Harmony. ... In early 2011, Google chose to temporarily withhold the Android source code to the tablet-only Honeycomb release, the reason, according to Andy Rubin in an official Android blog post, was because Honeycomb was rushed for production of the Motorola Xoom, and they did not want third parties creating a really bad user experience by attempting to put onto smartphones a version of Android intended for tablets. ...However, as community-developed software has grown more popular, and following a statement by the Librarian of Congress in the United States that permits the jailbreaking of mobile devices, manufacturers and carriers have softened their position regarding third party development, with some, including HTC, Motorola, Samsung and Sony Ericsson, providing support and encouraging development. There is absolutely nothing that isn't thoroughly covered in the book. It is straightforward, and does an excellent job of explaining all about Android (operating system) in key topics and material. There is no reason to invest in any other materials to learn about Android (operating system). You'll understand it all. Inside the Guide: Android (operating system), Google Currents, Google Contacts, Google Code, Google Chrome OS, Google Chrome, Google China, Google Calendar, Google Buzz, Google Authenticator, Google+, Google, Gmail, Galaxy Nexus, GNU/Linux naming controversy, Firefox OS, Fastboot, Embedded Linux, Eclipse (software), Dalvik (software), CyanogenMod, Comparison of smartphones, Comparison of netbook-oriented Linux distributions, Comparison of Java and Android API, Comparison of Android e-book reader software, Comparison of Android devices, Carrier IQ, BlackBerry Tablet OS, BlackBerry OS, Baidu Yi, Avast!, Application software, Application programming interface, Apple Inc. v. Samsung Electronics Co., Ltd., Apache Harmony, Andy Rubin, Androidland, Android version history, Android software development, Android lawn statues, Android Developer Lab, Android Developer Challenge, Android Debug Bridge, Amazon Appstore, AdMob, AVG Technologies, ARM architecture, APK (file format), 3G
Turning good ideas into marketable software quickly is now a business imperative for every enterprise. Delivering software features faster and with high quality is the first critical step. The subsequent step is to rapidly collect feedback from users to guide the next set of ideas for further improvements. Critical software development objectives such as these set the stage for The IT Manager's Guide to Continuous Delivery: Delivering Software in Days, Instead of Months. The book champions the concept of Continuous Delivery in enabling organizations to build automated software delivery platforms for releasing high-quality applications faster. The book also presents how Continuous Delivery is a set of processes and practices that radically removes waste from the software production process and creates a rapid and effective feedback loop with end users. Given the current competitive landscape with apps and app delivery, every organization should consider the game-changing approach presented by The IT Manager's Guide to Continuous Delivery. Continuous Delivery can reduce time-to-market from weeks and months to days or even hours. Within the book, the authors capture the complete overview of Continuous Delivery in a clear and understandable way that give readers the insights and steps to bring their organizations to the next level. Adopting Continuous Delivery is critical because the process sits at the leading edge of software development thinking. While most of the literature and discussions on Continuous Delivery focus on the technical aspects, this book presents a process that crosses boundaries and helps to make businesses more efficient. Start the path to Continuous Delivery today and experience the benefits of delivering business value quickly!
This book is a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIMP, Audacity and Inkscape. These are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector and waves (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why it is important. What You Will Learn. What are the primary genres of new media content production. What new media assets Android Studio supports. What are the concepts behind new media content production. How to Install and use GIMP, Inkscape, and Audacity software. How to integrate that software with Android Studio, fast becoming the most popular IDE for Android apps design and development Audience Primary audience includes Android developers, especially game designers/developers and others who need access to multimedia elements. Secondary: multimedia producers, RIA developers, game designers, UI designers, and teachers.
The Complete Guide to Building Cloud-Based Services Cloud Native Go shows developers how to build massive cloud applications that meet the insatiable demands of today's customers, and will dynamically scale to handle virtually any volume of data, traffic, or users. Kevin Hoffman and Dan Nemeth describe the modern cloud-native application in detail, illuminating factors, disciplines, and habits associated with rapid, reliable cloud-native development. They also introduce Go, a 'simply elegant' high-performance language that is especially well-suited for cloud development. You'll walk through creating microservices in Go, adding front-end web components using ReactJS and Flux, and mastering advanced Go-based cloud-native techniques. Hoffman and Nemeth show how to build a continuous delivery pipeline with tools like Wercker, Docker, and Dockerhub; automatically push apps to leading platforms; and systematically monitor app performance in production. Learn 'The Way of the Cloud': why developing good cloud software is fundamentally about mindset and discipline Discover why Go is ideal for cloud-native microservices development Plan cloud apps that support continuous delivery and deployment Design service ecosystems, and then build them in a test-first manner Push work-in-progress to a cloud Use Event Sourcing and CQRS patterns to react and respond to enormous volume and throughput Secure cloud-based web applications: do's, don'ts, and options Create reactive applications in the cloud with third-party messaging providers Build massive-scale, cloud-friendly GUIs with React and Flux Monitor dynamic scaling, failover, and fault tolerance in the cloud